Course-Num-Sect(Reg#) Title
| Class Meeting Information | Faculty |
Loc Credits
|
Start/End Date
|
Co-req Sections
|
Class Features
| Links |
| GAME-1409
Intro to Animation Pgm |
| Preq: DREA0091/DMAT0090 (concurrent). This is the second course
in the Video Game course of study. It focuses on 3D Graphic
Development utilizing 3D Studio Max. Preq: Video game
development experience, GAME 1403 or instructor consent. May be
used as an IT elective. Concurrent CE available. |
GAME-1409-53001 (803668) Intro to Animation Pgm |
| B266 |
| LEC |
| | T R |
| 9:30 AM |
| 10:50 AM | | B267 |
| LAB |
| | T R |
| |
| |
|
Spiegel, Harold
|
ECC 4 |
1/22/13 5/16/13 |
|
|
Course Description
Find Class Availability
Class Syllabus
|
| GAME-1494
Motion Capture |
| Preq: DREA0091/DMAT0090 (concurrent). Motion Capture is the
process of recording actions from human actors and translating
that movement onto a digital model. It is used in gaming,
military, entertainment, sports, and medical applications. In
this course, students will learn equipment components, setup,
calibration, and implementation of capturing human movement. |
GAME-1494-53001 (803711) Motion Capture |
| B235 |
| LEC |
| | T R |
| 12:30 PM |
| 1:50 PM | | B267 |
| LAB |
| | T R |
| |
| |
|
Narvaez, Marcos
|
ECC 4 |
1/22/13 5/16/13 |
|
|
Course Description
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Class Syllabus
|
| GAME-2342
Game Development Using C++ |
| Preq: DREA0091/DMAT0090 (concurrent), COSC 1437 or ITSE 1407 or
instructor approval. Skill development in C++ programming for
games and simulations. Examines real-world C++ development
issues. |
GAME-2342-53001 (803730) Game Development Using C++ |
| B268 |
| LEC |
| | M W |
| 12:20 PM |
| 1:15 PM | | B267 |
| LAB |
| | M W |
| |
| |
|
Bittinger, Donald
|
ECC 3 |
1/22/13 5/16/13 |
|
|
Course Description
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Class Syllabus
|